Unit type tables for "Throne of Cofain"
Basic game version

Morten Larsen

October 2003

1 Unit type tables

These tables document all the common unit types of "Throne of Cofain".

The tables give an overview of the capabilities of all the common military units which is easier to use than if you get the same information as a lot of almost identical blurbs with your turn reports. You will receive blurbs for all the character and leader unit types available to you as these individuals have more powers than can be summarised here, but their basic data is listed in the tables for easy comparison with your mass units and the leaders and characters of other nations. You will also receive very short blurbs for mass unit types which have some special power (such as engineers).

The unit data are split into three categories: Basic data (tables 1-2) such as unit cost, number of individuals in a standard unit et cetera are given only for mass units which the various nations can recruit or aquire by other means. Combat data (tables 3-6) are given for all units likely to be encountered in the game. And terrain data (tables 7-10) are also given for all units likely to be encountered (because terrain affects combat performance). Within each category the unit types have been divided into four groups with a table for each group in order to keep the tables consistent with those in the paper version of this document where the size of a page limits the table size. The four groups of unit types are military units, special mass units, leaders and characters, and common units in quest-land.

1.1 Basic data

Basic data for mass units are given in tables 1 and 2. They columns of these tables have the following meaning:

# Name:
The number and name of the unit type.
Class:
The basic class (human, elven, dwarven, monster, et cetera).
Std. Min. Max.:
The standard, minimum and maximum number of individuals in a unit of this type.
Cost:
The resource cost for a standard size unit (i.e. a unit of the standard number of individuals).
Upkeep:
The upkeep per turn for a standard size unit.
Sz.:
The size of an individual of the unit type (how much space a single individual takes up).
Wt.:
The weight of an individual.
Carry.:
The maximum weight an individual can carry. This is prefixed with an S if the unit type is "strong" and therefore not slowed down by carried weight.
Spec.:
Special attributes of the unit type. These are given as a letter for each attribute the unit type possesses:

F:
The unit type is immune to Fear.
B:
The unit type cannot be Bribed.
C:
The unit type is immune to magical Charming.
I:
The unit type is immune to Illusions.
M:
The unit type is Mindless.
S:
The unit type is Stupid.
*:
An asterisk means the unit type does not influence control, i.e. it has no effective presence.

Table 1: Basic data for military units.
#NameClassStd.Min.Max.CostUpkeepSz.Wt.CarrySpec.
1Light Infantryhuman5020200gold:10 men:50 arms:50gold:5 food:5044 4 
2Medium Infantryhuman5020200gold:15 men:50 arms:100gold:10 food:5045 3 
3Heavy Infantryhuman5020200gold:30 men:50 arms:150gold:15 food:5046 2 
4Militiahuman5020100gold:10 men:50food:5044 4 
5Light Cavalryhuman2510100gold:15 horses:25 men:25 arms:25gold:10 food:251224S 8 
6Medium Cavalryhuman2510100gold:30 horses:25 men:25 arms:75gold:15 food:251227S 7 
7Heavy Cavalryhuman2510100gold:75 horses:25 men:25 arms:125gold:25 food:251230S 6 
8Archershuman5020200gold:15 men:50 arms:50gold:5 food:5044 4 
9Crossbowmenhuman5020200gold:20 men:50 arms:100gold:10 food:5045 3 
10Engineershuman5050200gold:30 men:50 arms:50gold:5 food:5044 4 
11Pirateshuman5020100gold:10 men:50gold:5 food:5044 4 
12Woodsmenhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
13Mountain Menhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
14Desert Menhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
15Hill Menhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
16Plainsmenhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
17Elephant Ridershuman10525gold:50 elephants:10 men:50 arms:150gold:10 food:5064260S 20 
18Pikemenhuman5020200gold:15 men:50 arms:50gold:5 food:5044 4 
19Banditshuman5020100gold:10 men:50gold:5 food:5044 4 
20Mounted Archershuman2510100gold:25 horses:25 men:25 arms:25gold:10 food:251224S 8 
26Wood Elveselven5020100gold:10 elves:50 arms:50gold:2 food:2544 4FBC
27Elven Wolfriderselven2510100gold:20 wolves:25 elves:25 arms:25gold:3 food:25816 8FBC
31Dwarven Infantrydwarven5020200gold:40 dwarves:50 arms:100gold:20 food:2523 5FC
32Dwarven Crossbowmendwarven5020200gold:50 dwarves:50 arms:100gold:25 food:2523 5FC
34Gnome Warriorsgnome5020200gold:20 gnomes:50 arms:50gold:10 food:5022 3CI
35Gnome Archersgnome5020200gold:25 gnomes:50 arms:50gold:10 food:5022 3CI
36Gnome Engineersgnome5050200gold:40 gnomes:50 arms:50gold:20 food:5022 3CI



Table 2: Basic data for special mass units (monsters et cetera).
#NameClassStd.Min.Max.CostUpkeepSz.Wt.CarrySpec.
41Trollstroll251050trolls:25 arms:50food:2566S 12BCI
42Hobgoblinsgoblin5020100gold:50 goblins:50 arms:100gold:10 food:5044 4 
43Goblinsgoblin5020100gold:10 goblins:50 arms:50gold:5 food:2533 3 
44Goblin Wolfridersgoblin401080gold:40 wolves:40 goblins:80 arms:80gold:20 food:401010 1 
61Minotaursmonster201050enchantment mana:40enchantment mana:15710S 8F
62Centaursmonster2510100enchantment mana:50enchantment mana:101020 10 
63Darklingsmonster5020100enchantment mana:10enchantment mana:522 2 
64Giantsmonster101050enchantment mana:30enchantment mana:10918S 12FC
65Bog Crabsmonster2010100enchantment mana:30enchantment mana:1046S 6C
66Treantsspecial101050nature mana:50nature mana:1524200S 100FCI
68Giant Scorpionsmonster201050enchantment mana:30enchantment mana:1544 4FCIS
69Giant Antsmonster10025500enchantment mana:20enchantment mana:1011 3FCIS
70Giant Spidersmonster201050enchantment mana:30enchantment mana:1033 3FCIS
73Wolvesanimal2020100nature mana:10nature mana:533 3S*
83Skeletonsundead2510200death mana:25 44 4FCIM
117Wagon Trainspecial10550gold:10 wood:10gold:550100S 200*


1.2 Combat data

Combat data are given in tables 3-6. The columns in these tables have the following meanings:

# Name:
The number and name of the unit type.
Sz.:
The size of an individual. This is the same size given in the basic data tables but it is repeated here as it determines how many opponents (or actually: how large opponents) can gang up on one individual (see the section "Restrictions on combat" in the rule book).
W.p. Lt. Hvy. Inc.:
The maximum number of wound points an individual has at full strength, when lightly wounded, when heavily wounded and when incapacitated. If no number is given under "Inc." it means the unit type cannot be incapacitated, similarly if light wounds or heavy wounds are missing it means that the unit type has no light or heavy wounds damage level.
Reg.:
How fast an individual of the unit type regenerates, given as wound points per number of phases (e.g. 1/16 means one wound point every 16 phases).
Total. -Mis. -Area -M&A:
Overall combat ratings per individual in various situations.
The "Total" column is the combat rating assuming missile and area attacks can be used and that the unit gets one missile attack at each range out to its maximum before it is engaged in melee. It is given as a rating where human Medium Infantry is rated at 10 and higher values are better. Note that the greater the difference in value between different units, the more uncertain is it that it reflects the actual relative strengths in combat between them (i.e. it may not take 1480 Light Infantry to match 100 Heavy Cavalry, but it is not far off that 200 Light Infantry are about as strong as 100 Medium Infantry). Note also that some units may be very good against a special kind of opponent and not so effective against others while the values in the tables are based on average performance.
The "-Mis." column is the overall combat rating if missile attacks cannot be used. It is only listed for unit types with missile attacks (as it is identical to the total rating for other unit types).
The "-Area" column is the overall combat rating if area attacks cannot be used effectively (i.e. versus large opponents or versus individuals). Note that the value in the "total" column for units with area attacks is more or less assuming opponents of human stature (size 4) so for smaller opponents the value should be adjusted upwards while for larger opponents it should be adjusted downwards.
The "-M&A" column is the overall combat rating if neither missile nor area attacks can be used.
Rng.:
The maximum range of the missile attack of the unit type (if any).
Area.:
The area affected by the largest area attack available to the unit type (if any). The areas are given in the same units as the unit type sizes in the "Sz." column, so e.g. an area 16 attack will in general affect 4 human-sides opponents.
Walls:
If the unit type has non-standard combat performance when fighting across walls, its performance in % will be listed here.
Spec.:
Special combat abilities of the unit type, given as a letter for each ability:

B:
The unit type is Brave.
W:
The unit type is coWardly.
F:
The unit type can fight in Formation.
C:
The unit type can Charge.
R:
The unit can Receive (and negate) a charge.
V.p.:
The number of victory points you gain for eliminating one individual of this unit type.

Table 3: Combat data for military units.
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
1Light Infantry443211/246      F0.01
2Medium Infantry443211/2410      F0.02
3Heavy Infantry443211/2419      BF0.04
4Militia443211/244      W0.00
5Light Cavalry12432 1/2425     60FC0.05
6Medium Cavalry12432 1/2447     60FC0.07
7Heavy Cavalry12432 1/2473     60BFC0.10
8Archers443211/2494  2  F0.01
9Crossbowmen443211/24115  1  F0.02
10Engineers443211/244      WF0.05
11Pirates443211/241410  1   0.02
12Woodsmen443211/24136  1  B0.02
13Mountain Men443211/2411      B0.02
14Desert Men443211/2411      B0.02
15Hill Men443211/2411      B0.02
16Plainsmen443211/2411      B0.02
17Elephant Riders64201510 1/5233     60BF0.21
18Pikemen443211/247     90FR0.01
19Bandits443211/2411       0.01
20Mounted Archers12432 1/242819  1 60FC0.05
26Wood Elves4532 1/245626  1  B0.07
27Elven Wolfriders8532 1/2463     60BC0.08
31Dwarven Infantry2532 1/936      B0.07
32Dwarven Crossbowmen2532 1/94528  1  B0.05
34Gnome Warriors243211/129      F0.02
35Gnome Archers243211/12137  1  F0.02
36Gnome Engineers243211/127      WF0.07



Table 4: Combat data for special mass units (monsters et cetera).
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
41Trolls663211/1139118  1  B0.17
42Hobgoblins453211/1238       0.07
43Goblins343211/128      W0.02
44Goblin Wolfriders10864 1/665     60C0.09
61Minotaurs785311/12123      B0.10
62Centaurs10643 1/1811680  2 60BC0.07
63Darklings243211/125       0.01
64Giants9106421/6220156175156116 B0.13
65Bog Crabs443211/1257      B0.06
66Treants24853 1/18162 160  16 B0.13
68Giant Scorpions4521 1/1265       0.07
69Giant Ants1321 1/123     120B0.01
70Giant Spiders3631 1/1252     120 0.05
73Wolves343211/127       0.01
83Skeletons44   -50       0.10
117Wagon Train501   -0       0.00



Table 5: Combat data for common units in quest-land.
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
38Bandit Leader486421/613      B0.40
56Ogre8125  1/8103      B2.75
57Rock Giant9126421/689      B2.50
58Ice Giant9126421/6138 82  16 B3.00
67Giant Rats1321 1/122       0.00
81Zombies44   -7       0.01
82Greater Zombies56   -40       0.08
84Wraiths46 2 1/12147 138  16  0.29
120Templar4126311/257      B1.75
176Ghost4821 1/89460  1  B2.30
192Vampire41042 1/670      B2.00
198Minor Golem910   -126      B1.35
199Major Golem920   -180      B1.95



Table 6: Combat data for leaders and characters.
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
121Warlord4105311/633      B1.60
122Knight4105311/651      B0.75
123Hero4105311/633      B0.50
124Scout443211/241       0.00
125Captain486421/1214      B0.25
126General486421/1214      B0.50
127Noble4105311/636      B1.50
129Pirate Lord4105311/632      B1.40
130Pirate4105311/630      B0.40
131Priest4105311/182 14  32 B1.40
132Acolyte485311/141 10  16  0.70
133Wizard485311/6124727615248  2.50
134Minor Wizard485311/65632357216  0.65
139Mage485311/6123727015248  2.50
140Minor Mage485311/65532327216  0.65
145Grand Mahout486421/1214      B0.25
155Lord of the Woods41263 1/127050  1  B2.25
156Elven Ranger41263 1/126550  1  B0.75
157Elven Wolfmaster41075 1/123324  1  B0.50
159Woodelven Scout4532 1/24127  1   0.00
161Dwarven Lord21284 1/462      B1.95
162Dwarven Hero21284 1/459      B0.90
163Dwarven Captain21075 1/636      B0.50
164Dwarven Scout2532 1/99       0.00
165Gnome Lord2107521/64737  1  B1.40
166Gnome Hero2107521/64332  1  B0.45
167Gnome Wizard2107521/6151725925232  1.70
168Gnome Captain2107521/618       0.50
169Gnome Scout243211/1243  1   0.00
174Hobgoblin Captain464311/821      B0.50
194Skeleton Knight48   -65      B0.50


1.3 Terrain and awareness/visibility data

The performance of the different unit types in various terrains is listed in tables 7-10.

Each entry in the terrain columns is made up of three items separated by slashes: move cost / familiarity / combat efficiency.

The move cost is the number of phases required to move one hex in the terrain. For location terrains like e.g. "city" it is only relevant for computing control times and determining initiative. If the move cost is listed with a "+" it is a crossing cost, a cost should be added to the normal move cost e.g. for crossing a river. A dash means the unit cannot move in this terrain or cross this feature.

The familiarity is either u for "unfamiliar", s for "standard" or f for "familiar".

The combat efficiency is the efficiency in percent for the unit type when fighting in this terrain, a dash meaning the unit type cannot fight there.

In addition to the columns corresponding to terrains there are two columns with ratings for unit awareness and visibility:

Aw.
This is the awareness rating of the unit type. The higher this number, the better the unit is at spotting things around it (such as units and locations in neighbouring hexes). The standard awareness rating is 100.
Vis.
This is the visibility rating of the unit type. The higher this number, the easier it is for other units to spot a unit of this type. For mass units the visibility rating is given for a unit of standard size; units with a number of individuals different from the standard have their visibility rating adjusted by multiplying it with a factor (3/4+n/4) where n is the "size" of the unit in standard units (so for example a unit four times larger than a standard unit has its visibility rating multiplied by 7/4, corresponding to an increase of 75% over a standard unit).
Hide
This is the hiding rating of the unit type, the higher the better. When a unit is hiding, its visibility rating is decreased making it harder to spot for other units. The exact reduction in visibility rating depends on terrain (it is easier to hide in woods than on the plains) and the familiarity of the unit with the terrain, and on the hiding rating. All else being equal, a unit of hiding rating 100 when hiding becomes twice as hard to spot as when not hiding while a unit of rating 0 does not become harder to spot and a unit of rating 200 becomes three times as hard to spot when hiding.

Table 7: Terrain data for military units.
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
1Light Infantry6/f/1256/s/1007/u/1007/u/1007/u/10010/u/9413/u/888/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63100100100
2Medium Infantry6/f/1256/s/1007/u/888/u/888/u/8811/u/8114/u/759/u/638/u/638/u/888/u/885/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10610/u/63100100100
3Heavy Infantry7/f/1257/s/1008/u/888/u/848/u/8112/u/7216/u/6310/u/508/u/639/u/888/u/885/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10610/u/6310010088
4Militia6/f/1256/s/1007/u/887/u/887/u/8810/u/8113/u/758/u/758/u/757/u/757/u/755/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10010/u/507510075
5Light Cavalry4/f/1384/s/1386/u/756/u/886/u/10010/u/7514/u/508/u/508/u/505/u/1005/u/1003/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/886/f/506/s/75-/-/-10010063
6Medium Cavalry5/f/1385/s/1387/u/757/u/817/u/8812/u/6316/u/388/u/508/u/506/u/1006/u/1004/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/816/f/506/s/75-/-/-10010056
7Heavy Cavalry6/f/1386/s/1388/u/758/u/758/u/7514/u/5020/u/258/u/508/u/506/u/886/u/884/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/756/f/506/s/69-/-/-10010050
8Archers6/f/1256/s/1007/u/1007/u/1007/u/10010/u/9413/u/888/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63100100100
9Crossbowmen6/f/1256/s/1007/u/888/u/888/u/8811/u/8114/u/759/u/638/u/638/u/888/u/885/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10610/u/63100100100
10Engineers6/f/1256/s/1007/u/1007/u/1007/u/10010/u/9413/u/888/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63100100100
11Pirates6/s/1136/s/1007/s/1007/s/1007/s/10010/s/8813/s/758/u/1008/u/1007/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/6312580113
12Woodsmen6/s/1006/s/1006/s/1257/s/1137/s/10010/s/10013/s/1008/u/757/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/10010/u/6312580131
13Mountain Men6/s/1006/s/1007/s/1007/s/1067/s/1139/s/11910/s/1258/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/1008/u/7512580131
14Desert Men6/s/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1008/u/758/u/756/f/1257/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/10010/u/6312580131
15Hill Men6/s/1006/s/1007/s/1007/s/1136/f/1259/s/11312/s/1008/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/1008/u/7512580131
16Plainsmen6/s/1006/f/1257/s/1007/s/1006/s/1009/s/9412/s/888/u/758/u/757/s/1007/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/1008/u/7512580131
17Elephant Riders6/s/1256/s/1257/u/889/u/8810/u/8814/u/5618/u/2512/u/507/u/886/u/886/u/1006/-/-+0/-/-+0/-/-+4/-/-+2/-/-6/s/506/u/256/u/63-/-/-8820050
18Pikemen6/f/1386/s/1387/u/637/u/817/u/10010/u/8113/u/638/u/638/u/507/u/1257/u/1255/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/f/1005/f/756/s/10010/u/50100100100
19Bandits6/s/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1008/s/1008/s/1007/s/1007/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/1004/s/1006/s/10010/u/8812580113
20Mounted Archers4/f/1384/s/1386/u/756/u/886/u/10010/u/7514/u/508/u/508/u/505/u/1005/u/1003/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/886/f/506/s/75-/-/-10010063
26Wood Elves6/s/1006/s/1006/f/1386/f/1196/s/1009/s/10012/u/1008/u/757/s/1007/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/1004/s/1006/s/10010/u/6313889200
27Elven Wolfriders5/s/1005/s/1005/f/1385/f/1195/s/1009/s/8112/u/638/u/507/s/1006/u/1005/u/1004/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/886/s/636/s/8110/u/5013889125
31Dwarven Infantry7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/s/1134/f/1256/s/1138/s/10012580125
32Dwarven Crossbowmen7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/s/1134/f/1256/s/1138/s/10012580125
34Gnome Warriors6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/f/1254/f/1256/s/1138/s/10012573175
35Gnome Archers6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/f/1254/f/1256/s/1138/s/10012573175
36Gnome Engineers6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/f/1254/f/1256/s/1138/s/10012573175



Table 8: Terrain data for special mass units (monsters et cetera).
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
41Trolls5/u/1005/s/1006/s/816/s/1036/f/1258/f/1319/f/1387/s/888/u/636/u/1007/u/1005/-/-+0/-/-+0/-/-+6/-/-+2/-/-4/u/1004/s/1006/s/1006/f/13812580150
42Hobgoblins6/s/1006/s/1006/s/1136/s/1136/s/1139/s/11311/s/1138/s/888/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/u/1004/s/1006/s/1008/s/8811380125
43Goblins6/s/1006/s/1006/f/1256/f/1256/f/1259/s/11312/s/1008/s/887/u/1007/u/1007/u/1005/-/-+0/-/-+1/-/-+10/-/-+5/-/-4/u/1004/s/1006/s/1008/s/10011389125
44Goblin Wolfriders5/s/1005/s/1005/f/1135/f/1135/f/1139/s/9412/s/758/s/887/u/1006/u/1006/u/1004/-/-+0/-/-+1/-/-+10/-/-+5/-/-4/u/885/s/636/s/818/s/75113100125
61Minotaurs6/u/1006/s/1007/s/1007/s/1007/s/1008/s/1009/s/1008/s/1008/s/1006/s/1006/s/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/s/1005/s/1007/s/10010089113
62Centaurs4/s/1254/s/1256/s/1006/s/1006/s/1009/s/9412/s/887/s/757/s/885/s/1005/s/1003/-/-+0/-/-+1/-/-+6/-/-+3/-/-4/s/886/s/506/s/75-/-/-10089100
63Darklings6/s/886/s/886/s/1006/s/1006/s/1009/s/10012/s/1008/s/1006/s/1257/u/887/s/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/u/1004/s/1006/s/1005/f/15011367150
64Giants5/u/1005/s/1005/s/1005/s/1065/s/1136/s/1137/s/1136/s/1008/s/885/s/1005/s/1005/-/-+0/-/-+1/-/-+2/-/-+1/-/-4/u/1004/s/1135/s/1068/u/8812511488
65Bog Crabs8/u/888/u/887/u/888/u/889/u/8812/u/6915/u/505/f/1137/s/888/u/758/u/887/-/-+0/-/-+0/-/-+2/-/-+1/-/-4/u/884/s/886/s/889/u/8810080175
66Treants4/u/1004/s/1004/f/1504/f/1254/s/1007/s/10010/u/1008/u/755/u/1005/u/884/u/884/-/-+0/-/-+0/-/-+2/-/-+1/-/-4/u/884/u/884/u/88-/-/-125133200
68Giant Scorpions5/s/1005/s/1005/s/1005/s/1005/s/1008/s/10011/s/1007/u/755/s/1005/f/1135/s/1005/-/-+0/-/--/-/--/-/--/-/-4/s/1004/s/1005/s/1005/s/10010067150
69Giant Ants6/s/1006/s/1006/s/1006/s/1006/s/1008/s/10010/s/1008/s/1006/s/1006/s/1006/s/1006/-/-+0/-/--/-/--/-/--/-/-5/s/1005/s/1006/s/1006/f/12510080125
70Giant Spiders5/s/885/s/885/s/1255/s/1195/s/1137/s/1069/s/1007/s/1005/s/1255/s/885/s/885/-/-+0/-/--/-/--/-/--/-/-4/s/1254/s/1255/s/1065/s/13810067200
73Wolves4/s/1004/s/1004/f/1254/f/1254/f/1257/s/10610/s/888/u/885/u/1005/u/1004/u/1004/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/u/1004/u/1005/s/10075100150
83Skeletons7/u/1007/u/1008/u/1008/u/1008/u/10010/u/10012/u/1009/u/1008/u/1007/u/1007/s/1256/-/-+0/-/-+1/-/-+2/-/-+2/-/-8/u/1008/s/1008/s/1137/s/12575100100
117Wagon Train7/s/1008/s/10010/s/8810/s/8810/s/8815/u/6920/u/5015/u/5015/u/5010/u/758/u/1005/-/-+0/-/-+2/-/-+8/-/-+4/-/-5/s/1005/s/1007/s/100-/-/-5010050



Table 9: Terrain data for common units in quest-land.
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
38Bandit Leader4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/8810067150
56Ogre5/u/1005/s/1005/s/1005/s/1005/s/1007/s/1008/s/1006/s/887/u/755/s/1006/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1005/s/100113100150
57Rock Giant5/u/1005/s/1005/s/1005/s/1065/s/1136/s/1137/s/1136/s/1008/s/885/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1004/s/1005/s/1008/s/10012511488
58Ice Giant5/u/1005/s/1005/s/1005/s/1065/s/1136/s/1137/s/1136/s/1008/s/885/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1004/s/1005/s/1008/s/10012511488
67Giant Rats7/s/1007/s/1007/s/1007/s/1007/s/1009/s/10010/s/1007/s/1007/s/1007/u/1007/s/1007/-/-+0/-/-+2/-/-+4/-/-+2/-/-5/s/1005/s/1006/s/1005/s/10015067150
81Zombies7/u/1007/u/1009/u/1009/u/1009/u/10012/u/10015/u/1009/u/1139/u/1008/u/1007/s/1256/-/-+0/-/-+1/-/-+2/-/-+2/-/-8/u/1008/s/1008/s/1138/s/12538100125
82Greater Zombies7/u/1007/u/1009/u/1009/u/1009/u/10012/u/10015/u/1009/u/1139/u/1008/u/1007/s/1256/-/-+0/-/-+1/-/-+2/-/-+2/-/-8/u/1008/s/1008/s/1138/s/12575100125
84Wraiths5/u/1005/u/1005/u/1005/u/1005/u/1005/u/1005/u/1005/s/1005/u/1135/s/1005/s/1385/-/-+0/-/--/-/--/-/--/-/-4/s/1134/s/1135/s/1255/s/12510067200
120Templar4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/8810067113
176Ghost5/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1004/s/1005/s/10010050200
192Vampire4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1254/-/-+0/-/--/-/--/-/--/-/-4/s/1253/s/1254/s/1254/s/12515067200
198Minor Golem5/s/1005/s/1005/s/1005/s/1005/s/1006/s/1007/s/1006/s/1006/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-5/s/1005/s/1005/s/1008/s/7512511488
199Major Golem5/s/1005/s/1005/s/1005/s/1005/s/1006/s/1007/s/1006/s/1006/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-5/s/1005/s/1005/s/1008/s/7512511488



Table 10: Terrain data for leaders and characters.
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
121Warlord4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367113
122Knight4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/886367113
123Hero4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/886367150
124Scout4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/7512550200
125Captain4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
126General4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
127Noble4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/886367113
129Pirate Lord4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
130Pirate4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
131Priest4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
132Acolyte4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
133Wizard4/s/1004/s/1005/s/1006/s/1006/s/10010/s/10013/s/1008/s/1007/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/1004/s/10010/s/10010067150
134Minor Wizard4/s/1004/s/1005/s/1006/s/1006/s/10010/s/10013/s/1008/s/1007/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/1004/s/10010/s/10010067150
139Mage4/s/1004/s/1005/s/1006/s/1006/s/10010/s/10013/s/1008/s/1007/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/1004/s/10010/s/10010067150
140Minor Mage4/s/1004/s/1005/s/1006/s/1006/s/10010/s/10013/s/1008/s/1007/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/1004/s/10010/s/10010067150
145Grand Mahout4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
155Lord of the Woods5/s/1005/s/1005/f/1385/f/1195/s/1008/s/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/s/8813867200
156Elven Ranger5/s/1005/s/1005/f/1385/f/1195/s/1008/s/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/s/10013850200
157Elven Wolfmaster5/s/1005/s/1005/f/1385/s/1195/u/1008/u/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/u/7513867200
159Woodelven Scout5/s/1005/s/1005/f/1385/f/1195/s/1008/s/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/s/10013850200
161Dwarven Lord7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562125
162Dwarven Hero7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562125
163Dwarven Captain7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562125
164Dwarven Scout6/s/1006/s/1006/u/1006/s/1136/f/1257/f/1258/f/12510/u/637/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1137/s/10012550200
165Gnome Lord6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562175
166Gnome Hero6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10013862175
167Gnome Wizard6/f/1006/s/1006/u/1006/s/1196/f/1389/s/11911/s/10010/u/637/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1137/s/10013850200
168Gnome Captain6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562175
169Gnome Scout6/f/1006/s/1006/u/1006/s/1196/f/1389/s/11911/s/10010/u/637/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1137/s/10013850200
174Hobgoblin Captain6/s/1006/s/1006/f/1256/f/1256/f/1259/f/12511/f/1258/s/887/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1007/s/8810067150
194Skeleton Knight6/u/1006/u/1006/u/1006/u/1006/u/1008/u/10010/u/1007/u/1007/u/1006/u/1006/s/1255/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1136/s/1257567100